Sunday, December 22, 2019
Do Violent Video Games Have Negative Effects On Humanity
Video games have always been a popular source of entertainment for people of all ages that are available on many electronic devices and offer various genres. Video games were first introduced in the 1970s with simple graphic that contains only black and white images together with minimal sounds. Later on, video games have developed and come at age which are violent video games, and researchers started to find out whether there were any connection between violent video games and real-life antisocial behavior. As a result, it turned out that playing violent video games can increase playersââ¬â¢ aggression levels, and violent video games have also become the cause behind mass shootings or other crimes because many perpetrators play violent videoâ⬠¦show more contentâ⬠¦Moreover, playersââ¬â¢ social involvement are also developed when they play video games since they can play with other gamers from different areas by internet connection, or inviting their friends in real life to join them. According to Isabela Granic, a professor at the Behavioural Science Institute and Chair of the Developmental Psychopathology program at Radboud University Nijmegen, over 70% of gamers play their game cooperatively or competitively with their friends, rather than being socially isolated. In virtual social community, players not just simply choose people to team up and then finish their game; being a team, they are responsible for helping and supporting each other, as the game also encourage group work by giving quests such as effective cooperation or not having any teammates be hurt. To complete such quests, a plan is needed in which each player is assigned a role in the game such as supporter or attacker; with the repetition of this kind of activity, playersââ¬â¢ teamwork skills will be advanced, and those skills can be applied in real life to make teamwork become moreShow MoreRelatedThe True Cause Of Violent Behaviors1613 Words à |à 7 PagesThe True Cause of Vi olent Behaviors in Today s Society There are volumes of media that are starting to harm the world in which we live. They have been linked to fourteen mass murders (Fletcher). Nine out of the top ten selling games have been labeled as violent and 42% of adolescents play them (ââ¬Å"Children and Video Gamesâ⬠). These violent video games are a major problem in the United States and across the globe. 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We live in a violent world and young people are exposed to this violence whether its by television, music or the Internet. Video games have come under increased scrutiny as to whether or not the simulated violence in video games numbs children and teens to the consequences of real-life violence. Some psychologists
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